Large City: Gri̽jo̠l-këz Med

Gri̽jo̠l-këz Med

Gri̽jo̠l-këz Med
Example Wood Elven architecture.
StateCovenent of Irus
ProvenceTeburth Deanery
Sub ProvenceǞ Mi̽ttsilye Parish
RegionKivu Chyûmàchû Grasslands
Founded1268
Community LeaderMaster Shëgfêye Phiegror
Area547 km2 (218 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation5152 m (16902 ft)
Average Yearly Precipitation196 cm/y (77 in/y)
Population130243
Population Density238 people per km2 (597 people per mi2)
Town AuraSummoning
Naming
Native nameGri̽jo̠l-këz Med
Pronunciation/ˈgri̽jo̠l/ /kɛz/
Direct Translation[winery] [terror]
Translation[Not Yet Translated]

Gri̽jo̠l-këz Med (/ˈgri̽jo̠l/ /kɛz/ [winery] [terror]) is a subtropical Large City located in Ǟ Mi̽ttsilye Parish, Teburth Deanery, within the Covenent of Irus.

The name Gri̽jo̠l-këz Med is derived from the Wood Elvish language, as Gri̽jo̠l-këz Med was founded by Tsi̊h́a Wudush, who was culturaly Wood Elven.

Climate

Gri̽jo̠l-këz Med has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 10°C (50°F). Gri̽jo̠l-këz Med receives an average of 196 cm/y (77 in/y) of precipitation, most of which comes in the form of rain during the fall. Gri̽jo̠l-këz Med covers an area of nearly 547 km2 (218 mi2), and an average elevation of 5152 m (16902 ft) above sea level.

Overview

Gri̽jo̠l-këz Med was founded durring the late 14th century in spring of the year 1268, by Tsi̊h́a Wudush. The establishment of the new community went well, with no major obsticles durring construction.

Gri̽jo̠l-këz Med was built using the conventions of Wood Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Gri̽jo̠l-këz Med is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Gri̽jo̠l-këz Med is buildings folow an organic layout of restrictive packed earth streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Gri̽jo̠l-këz Med's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The unusual though effective defenses have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Something in your gut tells you that you may be unwelcome in Gri̽jo̠l-këz Med. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Gri̽jo̠l-këz Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Gri̽jo̠l-këz Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gri̽jo̠l-këz Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gri̽jo̠l-këz Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gri̽jo̠l-këz Med's parks.

Gri̽jo̠l-këz Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gri̽jo̠l-këz Med.

Gri̽jo̠l-këz Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gri̽jo̠l-këz Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gri̽jo̠l-këz Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gri̽jo̠l-këz Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gri̽jo̠l-këz Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gri̽jo̠l-këz Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gri̽jo̠l-këz Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gri̽jo̠l-këz Med's public wards, blessings, and other arcane systems.

Gri̽jo̠l-këz Med has an Scientific Academy which provides higher education in the natural sciences.

Gri̽jo̠l-këz Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Gri̽jo̠l-këz Med's grid is powered by a direct leyline tap.

Gri̽jo̠l-këz Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gri̽jo̠l-këz Med has a first rate hospital which caters to anyone in need of long term medical care.

Gri̽jo̠l-këz Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Gri̽jo̠l-këz Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gri̽jo̠l-këz Med's natural decorations nor waterways.

Gri̽jo̠l-këz Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gri̽jo̠l-këz Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gri̽jo̠l-këz Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Gri̽jo̠l-këz Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The law within Gri̽jo̠l-këz Med is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Gri̽jo̠l-këz Med's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, spring is recurring in Gri̽jo̠l-këz Med.

The Corpse Rook near Gri̽jo̠l-këz Med are known to be more aggressive than normal.

Gri̽jo̠l-këz Med's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Conjuration energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 252
  • Farmers: 352
  • Farm Laborer: 814
  • Hunters: 449
  • Milk Maids: 310
  • Ranchers: 172
  • Ranch Hands: 356
  • Shepherds: 352
    • Farmland: 523576 m2
    • Cattle and Similar Creatures: 32560
    • Poultry: 390729
    • Swine: 26048
    • Sheep: 1302
    • Goats: 260
    • Horses, Mounts, and Beasts of Burden: 13024

Craftsmen

  • Arms and Toolmakers: 271
  • Blacksmiths: 302
  • Bookbinders: 166
  • Buckle-makers: 169
  • Cabinetmakers: 296
  • Candlemakers: 482
  • Carpenters: 388
  • Clothmakers: 420
  • Coach and Harness Makers: 143
  • Coopers: 333
  • Copper, Brass, Tin, Zinc, and Lead Workers: 177
  • Copyists: 124
  • Cutlers: 108
  • Fabricworkers: 310
  • Farrier: 789
  • Furriers: 86
  • Glassworkers: 500
  • Gunsmiths: 280
  • Harness-Makers: 124
  • Hatters: 248
  • Hosiery Workers: 93
  • Jewelers: 153
  • Leatherwrights: 333
  • Locksmiths: 130
  • Matchstick makers: 200
  • Musical Instrument Makers: 186
  • Painters, Structures and Fixtures: 162
  • Paper Workers: 188
  • Plasterers: 173
  • Pursemakers: 220
  • Roofers: 140
  • Ropemakers: 130
  • Rugmakers: 124
  • Saddlers: 250
  • Scabbardmakers: 292
  • Scalemakers: 143
  • Scientific, Surgical, and Optical Instrument Makers: 81
  • Sculptors, Structures and Fixtures: 127
  • Shoemakers: 127
  • Soap and Tallow Workers: 491
  • Tailors: 789
  • Tanners: 155
  • Upholsterers: 183
  • Watchmakers: 169
  • Weavers: 352
  • Whitesmiths: 105

Merchants

  • Adventuring Goods Retellers: 92
  • Arcana Sellers: 89
  • Beer-Sellers: 178
  • Booksellers: 203
  • Butchers: 310
  • Chandlers: 361
  • Chicken Butchers: 338
  • Entrepreneurs: 137
  • Fine Clothiers: 296
  • Fishmongers: 325
  • Florists: 80
  • Potion Sellers: 206
  • Resellers: 592
  • Spice Merchants: 186
  • Wine-sellers: 265
  • Wheelwright: 217
  • Woodsellers: 125

Service workers

  • Bakers: 814
  • Barbers: 554
  • Coachmen: 186
  • Cooks: 651
  • Doctors: 263
  • Gamekeepers: 213
  • Grooms: 114
  • Hairdressers: 434
  • Healers: 366
  • Housekeepers: 383
  • Housemaids: 685
  • House Stewards: 372
  • Inns: 130
  • Laundry maids: 232
  • Maidservants: 434
  • Nursery Maids: 232
  • Pastrycooks: 465
  • Restaurateur: 592
  • Tavern Keepers: 592

Specialized Laborer

  • Ashworkers: 179
  • Bleachers: 118
  • Chemical Workers: 74
  • Coal Heavers: 250
  • In-Town Couriers: 302
  • Long Haul Couriers: 310
  • Dockyard Workers: 265
  • Gas Workers: 64
  • Hay Merchants: 110
  • Leech Collectors: 400
  • Millers: 277
  • Miners: 302
  • Oilmen and Polishers: 203
  • Postmen: 325
  • Pure Finder: 168
  • Skinners: 394
  • Sugar Refiners: 74
  • Tosher: 206
  • Warehousemen: 449
  • Watercarriers: 286
  • Watermen, Bargemen, etc.: 342

Skilled Laborers

  • Accountants: 161
  • Alchemist: 198
  • Clerk: 255
  • Dentists: 131
  • Educators: 329
  • Engineers: 188
  • Gardeners: 137
  • Mages: 96
  • Plumbers: 140
  • Pharmacist: 155
  • Professors: 56
  • Scientists: 97
  • Wizards: 57

Civil Servants

  • Adventurers: 121
  • Bankers: 184
  • Civil Clerks: 317
  • Civic Iudex: 149
  • Consultants: 82
  • Exorcist: 289
  • Fixers: 155
  • Kami Clerk: 257
  • Landlords: 252
  • Lawyers: 170
  • Legend Keepers: 220
  • Militia Officers: 1085
  • Monks, Monastic: 394
  • Monks, Civic: 372
  • Historian, Oral: 302
  • Historian, Textual: 156
  • Policemen, Sheriffs, etc.: 296
  • Priests: 592
  • Rangers: 173
  • Rat Catchers: 195
  • Scholars: 200
  • Spiritualist: 228
  • Slayers: 74
  • Storytellers: 427
  • Military Officers: 449

Cottage Industries

  • Brewers: 420
  • Comfort Services: 520
  • Enchanters: 151
  • Herbalists: 144
  • Jaminators: 420
  • Needleworkers: 465
  • Potters: 213
  • Preserve Makers: 372
  • Quilters: 188
  • Seamsters: 766
  • Spinners: 394
  • Tinker: 148
  • Weaver: 317

Artists

  • Actors: 137
  • Architects: 50
  • Bards: 200
  • Costumers: 77
  • Dancers: 158
  • Drafters: 85
  • Engravers: 106
  • Fine Furniture Carpenters: 63
  • Glaziers: 138
  • Inlayers: 124
  • Musicians: 383
  • Painters, Art: 66
  • Playwrights: 132
  • Sculptors, Art: 111
  • Wood Carvers: 394
  • Writers: 420

Produce Industries

  • Butter Churners: 420
  • Canners: 352
  • Cheesmakers: 542
  • Ice Merchants: 58
  • Millers: 277
  • Picklers: 220
  • Smokers: 162
  • Stockmakers: 149
  • Tobacconists: 217
  • Tallowmakers: 296

49821 of Gri̽jo̠l-këz Med's population work within a Foundational Occupation.

77818 of Gri̽jo̠l-këz Med's population do not work in a formal occupation, but do contribute to the local economy. 2604 (2%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of secured a clean water supply for . Gri̽jo̠l-këz Med created a local delicacy in 's honor which is served at festivals.

History