The name Gri̽jo̠l-këz Med is derived from the Wood Elvish language, as Gri̽jo̠l-këz Med was founded by Tsi̊h́a Wudush, who was culturaly Wood Elven.
Climate
Gri̽jo̠l-këz Med has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 10°C (50°F). Gri̽jo̠l-këz Med receives an average of 196 cm/y (77 in/y) of precipitation, most of which comes in the form of rain during the fall. Gri̽jo̠l-këz Med covers an area of nearly 547 km2 (218 mi2), and an average elevation of 5152 m (16902 ft) above sea level.
Overview
Gri̽jo̠l-këz Med was founded durring the late 14th century in spring of the year 1268, by Tsi̊h́a Wudush. The establishment of the new community went well, with no major obsticles durring construction.
Gri̽jo̠l-këz Med was built using the conventions of Wood Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Gri̽jo̠l-këz Med is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Gri̽jo̠l-këz Med is buildings folow an organic layout of restrictive packed earth streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Gri̽jo̠l-këz Med's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The unusual though effective defenses have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
Something in your gut tells you that you may be unwelcome in Gri̽jo̠l-këz Med. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.
Civic Infrastructure
Gri̽jo̠l-këz Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Gri̽jo̠l-këz Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Gri̽jo̠l-këz Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gri̽jo̠l-këz Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gri̽jo̠l-këz Med's parks.
Gri̽jo̠l-këz Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gri̽jo̠l-këz Med.
Gri̽jo̠l-këz Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Gri̽jo̠l-këz Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Gri̽jo̠l-këz Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Gri̽jo̠l-këz Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Gri̽jo̠l-këz Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Gri̽jo̠l-këz Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Gri̽jo̠l-këz Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gri̽jo̠l-këz Med's public wards, blessings, and other arcane systems.
Gri̽jo̠l-këz Med has an Scientific Academy which provides higher education in the natural sciences.
Gri̽jo̠l-këz Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Gri̽jo̠l-këz Med's grid is powered by a direct leyline tap.
Gri̽jo̠l-këz Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Gri̽jo̠l-këz Med has a first rate hospital which caters to anyone in need of long term medical care.
Gri̽jo̠l-këz Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Gri̽jo̠l-këz Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gri̽jo̠l-këz Med's natural decorations nor waterways.
Gri̽jo̠l-këz Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Gri̽jo̠l-këz Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Gri̽jo̠l-këz Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Gri̽jo̠l-këz Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
The law within Gri̽jo̠l-këz Med is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.
Gri̽jo̠l-këz Med's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
Due to the actions of local Kami, spring is recurring in Gri̽jo̠l-këz Med.
The Corpse Rook near Gri̽jo̠l-këz Med are known to be more aggressive than normal.
Gri̽jo̠l-këz Med's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Conjuration energies of tier 3 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 252
Farmers: 352
Farm Laborer: 814
Hunters: 449
Milk Maids: 310
Ranchers: 172
Ranch Hands: 356
Shepherds: 352
Farmland: 523576 m2
Cattle and Similar Creatures: 32560
Poultry: 390729
Swine: 26048
Sheep: 1302
Goats: 260
Horses, Mounts, and Beasts of Burden: 13024
Craftsmen
Arms and Toolmakers: 271
Blacksmiths: 302
Bookbinders: 166
Buckle-makers: 169
Cabinetmakers: 296
Candlemakers: 482
Carpenters: 388
Clothmakers: 420
Coach and Harness Makers: 143
Coopers: 333
Copper, Brass, Tin, Zinc, and Lead Workers: 177
Copyists: 124
Cutlers: 108
Fabricworkers: 310
Farrier: 789
Furriers: 86
Glassworkers: 500
Gunsmiths: 280
Harness-Makers: 124
Hatters: 248
Hosiery Workers: 93
Jewelers: 153
Leatherwrights: 333
Locksmiths: 130
Matchstick makers: 200
Musical Instrument Makers: 186
Painters, Structures and Fixtures: 162
Paper Workers: 188
Plasterers: 173
Pursemakers: 220
Roofers: 140
Ropemakers: 130
Rugmakers: 124
Saddlers: 250
Scabbardmakers: 292
Scalemakers: 143
Scientific, Surgical, and Optical Instrument Makers: 81
Sculptors, Structures and Fixtures: 127
Shoemakers: 127
Soap and Tallow Workers: 491
Tailors: 789
Tanners: 155
Upholsterers: 183
Watchmakers: 169
Weavers: 352
Whitesmiths: 105
Merchants
Adventuring Goods Retellers: 92
Arcana Sellers: 89
Beer-Sellers: 178
Booksellers: 203
Butchers: 310
Chandlers: 361
Chicken Butchers: 338
Entrepreneurs: 137
Fine Clothiers: 296
Fishmongers: 325
Florists: 80
Potion Sellers: 206
Resellers: 592
Spice Merchants: 186
Wine-sellers: 265
Wheelwright: 217
Woodsellers: 125
Service workers
Bakers: 814
Barbers: 554
Coachmen: 186
Cooks: 651
Doctors: 263
Gamekeepers: 213
Grooms: 114
Hairdressers: 434
Healers: 366
Housekeepers: 383
Housemaids: 685
House Stewards: 372
Inns: 130
Laundry maids: 232
Maidservants: 434
Nursery Maids: 232
Pastrycooks: 465
Restaurateur: 592
Tavern Keepers: 592
Specialized Laborer
Ashworkers: 179
Bleachers: 118
Chemical Workers: 74
Coal Heavers: 250
In-Town Couriers: 302
Long Haul Couriers: 310
Dockyard Workers: 265
Gas Workers: 64
Hay Merchants: 110
Leech Collectors: 400
Millers: 277
Miners: 302
Oilmen and Polishers: 203
Postmen: 325
Pure Finder: 168
Skinners: 394
Sugar Refiners: 74
Tosher: 206
Warehousemen: 449
Watercarriers: 286
Watermen, Bargemen, etc.: 342
Skilled Laborers
Accountants: 161
Alchemist: 198
Clerk: 255
Dentists: 131
Educators: 329
Engineers: 188
Gardeners: 137
Mages: 96
Plumbers: 140
Pharmacist: 155
Professors: 56
Scientists: 97
Wizards: 57
Civil Servants
Adventurers: 121
Bankers: 184
Civil Clerks: 317
Civic Iudex: 149
Consultants: 82
Exorcist: 289
Fixers: 155
Kami Clerk: 257
Landlords: 252
Lawyers: 170
Legend Keepers: 220
Militia Officers: 1085
Monks, Monastic: 394
Monks, Civic: 372
Historian, Oral: 302
Historian, Textual: 156
Policemen, Sheriffs, etc.: 296
Priests: 592
Rangers: 173
Rat Catchers: 195
Scholars: 200
Spiritualist: 228
Slayers: 74
Storytellers: 427
Military Officers: 449
Cottage Industries
Brewers: 420
Comfort Services: 520
Enchanters: 151
Herbalists: 144
Jaminators: 420
Needleworkers: 465
Potters: 213
Preserve Makers: 372
Quilters: 188
Seamsters: 766
Spinners: 394
Tinker: 148
Weaver: 317
Artists
Actors: 137
Architects: 50
Bards: 200
Costumers: 77
Dancers: 158
Drafters: 85
Engravers: 106
Fine Furniture Carpenters: 63
Glaziers: 138
Inlayers: 124
Musicians: 383
Painters, Art: 66
Playwrights: 132
Sculptors, Art: 111
Wood Carvers: 394
Writers: 420
Produce Industries
Butter Churners: 420
Canners: 352
Cheesmakers: 542
Ice Merchants: 58
Millers: 277
Picklers: 220
Smokers: 162
Stockmakers: 149
Tobacconists: 217
Tallowmakers: 296
49821 of Gri̽jo̠l-këz Med's population work within a Foundational Occupation.
2805 work in Agriculture
11212 work as Craftsmen
4000 work as Merchants
7712 work as Service Workers
5098 work as General Laborers
2000 work as Skilled Laborers
7139 work as Civil Servants
4518 work in Cottage Industries
2644 work as Artists
2693 work in Produce Industries
77818 of Gri̽jo̠l-këz Med's population do not work in a formal occupation, but do contribute to the local economy. 2604 (2%) are noncontributers.
Points of Interest
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of secured a clean water supply for . Gri̽jo̠l-këz Med created a local delicacy in 's honor which is served at festivals.